spezy93
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spezy93さんが投稿を作成しました:
Incrementally scale object using logic
I have a level (an Agar.io clone) where I need shapes to incrementally grow or shrink based on a variable. Keyframes are NOT an option because I'm not going to manually keyframe 1000+ different siz...
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spezy93さんがコメントを作成しました:
Supposer, do you have a way of accepting edits/additions from others for that google doc?
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spezy93さんがコメントを作成しました:
In addition to what presssquaretoeat said, you can also use the variable and variable modifier gadgets for essentially the same effect, with the added bonus of that colour being available in other ...
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spezy93さんがコメントを作成しました:
Thanks for the reply! As I mentioned I have a pointer and it keeps the angle exactly how I want it. The problem is that the camera position won't keep centered to the controllable shape. I posted a...
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spezy93さんが投稿を作成しました:
Keep the camera perfectly centered
I just started working on a 2d game where it's very important to always have an equal view of your surroundings. I have a controller sensor on the object (flat cylinder) I'm controlling on the x an...
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spezy93さんがコメントを作成しました:
I have just run into this problem myself. I have been working on my project since early access began pretty much. I started with some (well, a lot of actually) logic, then puppets, then more logic ...
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spezy93さんがコメントを作成しました:
I'd like to know this as well.
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spezy93さんがコメントを作成しました:
Maybe try using the grab sensor and wiring the hovering over output to an and gate along with the x button output from a controller sensor.
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spezy93さんがコメントを作成しました:
I'm almost sure they use a very long cone, with the pointy end subtracted out of the sculpt.
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spezy93さんがコメントを作成しました:
What I would do is save the house as a new element, then add it to each of your individual scenes. That way you can go in and edit the house on its own, then you have the ability to update the hous...