FlashMedallion
- 合計アクティビティ 29
- 前回のアクティビティ
- メンバー登録日
- フォロー 0ユーザー
- フォロワー 0ユーザー
- 投票 0
- サブスクリプション 12
-
FlashMedallionさんがコメントを作成しました:
Someone's already pulled this off.My guess is you want an advanced mover, generating a force downwards with Local Space switched on. Then it's just a matter of using a default Puppet and making sur...
-
FlashMedallionさんがコメントを作成しました:
Paint is a nightmare, I really dislike the random scattering. It's great for quick designs and broad... err, strokes... but sometimes I have a specific design I need it for and the randomness, and...
-
FlashMedallionさんがコメントを作成しました:
So you have the animation that plays on a button press? Put that inside its own logic chip.Wire the Power input of that chip to a counter that defaults at 0 and has a max value of 1.So the chip is...
-
FlashMedallionさんがコメントを作成しました:
So there is one element called Persistent Variable or something. You use this to manage all data and save values for players when they return.One way of using it might be to number all your checkp...
-
FlashMedallionさんがコメントを作成しました:
The Paints won't apply physics, so this is a two step thing.First, attach the basket to the balloon using 'String' under 'Gadget. This will make it behave like it's hanging, so one from each corne...
-
FlashMedallionさんが投稿を作成しました:
Is it actually possible to recreate the built-in puppet functionality from scratch?
Obviously not the tweak UI itself, but all of it's capabilities. I know it's early days but it would be nice to have a definitive statement if this is considered possible - i.e. using a bunch of l...
-
FlashMedallionさんがコメントを作成しました:
If the curvature of your cylinder is constant, perhaps you could pipe your L-stick movement through a splitter, add a variable to depth-axis movement with a calculator, and then recombine and pipe ...
-
FlashMedallionさんがコメントを作成しました:
You could wire the object velocity to a calculater, when it equals zero then provide power to the Controller chip
-
FlashMedallionさんが投稿を作成しました:
My tags are not being detected by Look At Rotator
The min/max ranges are set correctly, the tag names are chosen from a list, everything is in order, but on the signals tab the 'target found' simply does not light up.Other tags are working - I hav...
-
FlashMedallionさんがコメントを作成しました:
Procedural Animation in the pre-made puppets uses a bunch of behind-the-scenes calculations to manage animations like walking and jumping for your puppet. It automatically takes care of things lik...