Stinkinmushroom

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  • Stinkinmushroomさんが投稿を作成しました:

    Twin stick shooter (without puppet)?

    I can't see how i can make my ship move in the correction direction? Do i connect the L stick to an advanced mover? When i do that, it just goes in 1 specific direction.

  • Stinkinmushroomさんが投稿を作成しました:

    How do i change the speed of a puppet's jump?

    I cant seem to find the option..? I found the keyframe for the jump position, ascend and descend but its doesnt have a timing logic involved..? Where can i set a jump to be 0.4sec long for example ...

  • Stinkinmushroomさんが投稿を作成しました:

    How do i rotate camera + object in cylinder?

    Of someone can help me thzt would be great.So i have a cylinder (tube) with a hole in it like a macaroni.I'm placing a camera in the middle of the tube moving forward inside the tube. Now i would l...

  • Stinkinmushroomさんが投稿を作成しました:

    Make text/numbers glow?

    I placed a score counter with a number displayer but i can't find how i can make it glow. Is this not possible?

  • Stinkinmushroomさんがコメントを作成しました:

    Thanks for the explanation Cat! I know multiplayer create is not planned for launch but is it still coming later? I loved working together with my friend in LBP

  • Stinkinmushroomさんがコメントを作成しました:

    Hi Cat, follow up question:if i do changes and my mate does changes as the same time. How does it work?Whoever saves will overwrite the other person? Let's say i work on sculpting while my mate wor...

  • Stinkinmushroomさんがコメントを作成しました:

    It's possible but you have to do the animation yourself. For a lever as example:=> Make a timeline. Animate the arms going to the lever. Assign a button to the timeline to test it out.=> Now you ha...

  • Stinkinmushroomさんがコメントを作成しました:

    Cool :)

  • Stinkinmushroomさんがコメントを作成しました:

    You are overthinking it. Just have the eyelid in the head, then use an animation recorder or timeline with keyframes, rptate the eyelid so it becomes visible, then rotate back.

  • Stinkinmushroomさんがコメントを作成しました:

    Searched forever how to put notes in piano view aswell. Should be just R2