jgr9
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jgr9さんがコメントを作成しました:
So I have a bunch of logic microchipped on an object that will be duplicated many times. But I also have the programing on that object trigger a mover that's on my puppet, as well as some AND gate ...
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jgr9さんが投稿を作成しました:
How do I freeze a signal from X that is also unfrozen with X?
I guess my first question is actually, wasn't there a tutorial that froze a signal with the signal manipulator? Which tutorial was that and what step?This is probably simple logic stuff here, but....
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jgr9さんがコメントを作成しました:
Puppet collision reliability does not seem great, even with the default puppets. If you keep pushing puppets against objects, it'll likely push itself right through, even set to high physics quali...
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jgr9さんが投稿を作成しました:
How would I detect an impact on a FULL side without the puppet triggering it from the other sides?
The key word is "full" side impact detection.So far to get impact detection on and from only one side, I've tried putting a thin platform inside the top side of a cube that the player can see but n...
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jgr9さんがコメントを作成しました:
Unfortunately, it seems you have to rotate the gadget in order to rotate the text to where you want it.
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jgr9さんが投稿を作成しました:
How do I reliably pin a visibly Squashy object to an exact elevated position?
I guess this is sort of a challenge to the community, if it can be done well, but It's probably also a request for a tool, feature, or tweak from the devs.I've been working on many methods of tryin...
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jgr9さんがコメントを作成しました:
If grouping doesn't work, we need a method of pinning squashy objects to an exact location (or in relation to an immovable object).And it would've been nice if squashy objects were kickable by pupp...
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jgr9さんがコメントを作成しました:
It was a humorous post. You can delete it if you want.
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jgr9さんが投稿を作成しました:
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jgr9さんが投稿を作成しました: