napzackz
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napzackzさんがコメントを作成しました:
You can use a 1 second timer plugged into the “upload score” tab of the score gadget to contantly upload their score if that’s what your asking
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napzackzさんがコメントを作成しました:
Could you wire the angle into the scene space transform of the mover so you change the angle it’s facing?
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napzackzさんがコメントを作成しました:
'@stankydino you could hook up a timer to the play head like I said below, and when you want to switch, just tie the reset button high and don’t replay the timer
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napzackzさんがコメントを作成しました:
'@madduey wire an analog signal (like the output of a timer) into the play head of the timeline, and it will move based on the signal. So if you set the time to move backwards, the play head will f...
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napzackzさんがコメントを作成しました:
'@MrOobleck this man is living in 3020
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napzackzさんがコメントを作成しました:
'@MrKlawUK if you show hidden objects you can see the element that the emitter is referencing and edit it as much as you like
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napzackzさんがコメントを作成しました:
'@Supposer yea with my “testing” on the signal manipulator I found I can’t really manipulate signals like your asking so I was just giving you a workaround.
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napzackzさんがコメントを作成しました:
Try using a splitter to split the signal into positive and negative, then use two calculators set to multiply manipulate each side of the signal, then pop it back into a combiner. You can use slide...
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napzackzさんがコメントを作成しました:
Not at my game rn but you could try placing an advanced mover on the body of the tank and turn on local space. Set all speeds to zero except for the axis that your moving in.For controls put down a...
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napzackzさんがコメントを作成しました:
One way would be to keep the player still and have the road come towards them. This can be done by emitting a piece of the road with a mover attached to it at a set interval. Then set the pieces to...