Save current time as zero time
While editing, is it possible to save the current state of the scene as t0, or the start of time in the scene? We've built a basic in-game art tool that is used in play mode, and I want to save the state of the art into an object that I can copy and stamp into a title screen. It works by emitting objects, and time resets them all away when you leave the scene. Even if we had a non-emitter solution (e.g. a mover pulling from a pool of objects off-camera) that's based on time flowing and will reset when you leave. I'm thinking about capturing the state in variables, but I would need so many bits that it would be impractical.
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Hi,
Unfortunately you can't edit emitted objects but if you have a non emitted version you can make a small edit to the object's position (by half pressing R2) and that will set its position at t0. It gets a bit more complicated if that object is animated though.
Matt -
Thanks, I'll try that!
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