JRootabega

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  • JRootabega님이 에 댓글을 입력함

    radishlord also made a chip that handles this if you manually configure the length of the music.https://indreams.me/element/odzkFacsgoq

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    The keyframe approach works if you know the position at edit time. If you need to remember the position dynamically, the duplicate timeline approach seems to work for me without stuttering, but I d...

  • JRootabega님이 에 게시물을 만듦

    Divert controller audio to speakers

    I play a lot with headphones, and sometimes I find that the controller is blasting out some sound that I wasn't aware of. If you just don't want the controller making noise, you can turn down the v...

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    I'm wondering if this is inherent in the lighting engine. I notice that when you disable glow on an object, it takes a while for the light to fade. Maybe these types of lighting are designed to be ...

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    That does work, but I still think there is a place for more in-game collaboration tools. One use case is working on separate elements of a larger project. You could make comments on each element, a...

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    This even affects sun/sky gadgets that are powered on inherently, like at the start of the scene.I wanted to use the Sun and Sky gadget to start with everything 100% dark, for a dramatic sunrise. B...

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    Collaborator only comments

    Is there a way to comment with your collaborators, but hide the comments from others? This would prevent people from seeing the boring behind the scenes details, cheats or secrets, and also prevent...

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    Thanks, I'll try that!

  • JRootabega님이 에 게시물을 만듦

    Save current time as zero time

    While editing, is it possible to save the current state of the scene as t0, or the start of time in the scene? We've built a basic in-game art tool that is used in play mode, and I want to save the...

  • JRootabega님이 에 게시물을 만듦

    Controlling version order and version note visibility

    I worked on a scene with several versions whose ordering and version notes was part of the lore of the scene. When it was all done, I realized I hadn't released a few of the earlier versions. When ...