Puppet can't reliably jump while running up an incline. How do I fix this?
While in the process of setting obstacles that roll down a ramp, I came to the realization that my puppet is terrible when it comes to jumping while on an incline. If I mash the jump button it sometime works. Running near a wall sometimes works, too.
Any way to fix this?
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i haven't fiddled around with puppets much. does messing with the angle slider for the puppet in its properties help?
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I've noticed this also. Not sure what causes it.
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I adjusted all the angle properties I could find. Is it possible that certain angles just don't work well? All of the inclines in my level are about 30-degrees. I really hope this isn't some unavoidable quirk with the physics system. It'll put a damper on creating more interesting platforming scenarios. I'll have to do some more experimenting.
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Have you tried increasing the physics quality of the ramp object? Or increasing its resolution (sculpture detail)?
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Right. After a little experimenting, the best I can figure is that speed and slope angle are the culprits here. If a puppet is going too fast up a ramp it'll either be unable to jump or the jump height will be severely limited. I also did a test with ramps of various angles and the difference in jump height is very noticeable between, say, a 15-degree slope and a 30-degree one. Maybe this is something that'll have to be designed around.
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