OatmealMu
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Never mind. Nearly forgot about Counters. Here's my set-up for anyone curious.https://imgur.com/a/7Hxa40q
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I'd like an item to emit a sound until it's destroyed
The problem I'm having is I'm unable to have the sound gadget default to on. When I rig a Destroyer to it the sound stops playing. I've attached a picture of my logic.
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And on this same topic, is there a way to disable fog shadows? The shadows are actually darker than the fog itself...
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Setting an object to cast self-shadows but cast ground shadows
I probably know the answer to this but...I have a character with Platforming Shadows enabled. I know I can disable a sculpts' shadows entirely. What I'd like to do is keep the self-shadows on the s...
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Right. After a little experimenting, the best I can figure is that speed and slope angle are the culprits here. If a puppet is going too fast up a ramp it'll either be unable to jump or the jump he...
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How do I set up an emitter so it emits a keyframed object?
I set up a puppet to emit puffs of dust every time its' feet hit the ground. Easy enough. Problem is the dust is rather static. So, I animated the dust to fade out. Unfortunately, I'm not sure how ...
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Hey, Pablo.I actually already tried that. It's not working unfortunately. Oh, and I'm not sure if it means anything, but the bone icon for the head is grayed out. It happened when I tried re-parent...
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Messed up the skeleton of a puppet while tweaking it
So, instead of starting from scratch I loaded up a Deluxe Puppet and began tweaking the sculpt. The body shape was vastly different, so I began adjusting the bones... er, joints so the limbs weren'...
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Ah, I understand. It's like binary. On and off.
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I adjusted all the angle properties I could find. Is it possible that certain angles just don't work well? All of the inclines in my level are about 30-degrees. I really hope this isn't some unavoi...