How do I attatch a sculpt to a puppet's head?
I want to attach an object to a character's head, but I don't know how. I've tried using connectors, but the connector doesn't attach to the puppets head, it just sort of sticks in mid air relative to the puppet's location. So the object stays up in the air and moves with the puppet as intended, but if the puppet's head moves the object doesn't move with it. Any ideas?
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Figured out a way to make it work, but it won't work if you need to switch out objects on the fly (hats for example).
You need to:
1: Create a new sculpt while EDITING the puppet. (This is VERY important because it won't work otherwise.)
2: Group the sculpt with the head.
If you create the sculpt while not editing the puppet and try to group it with the head, it'll only let you group it with the puppet as a whole, which doesn't count. Being grouped with a puppet is not the same as being part of a puppet. -
'@DankyKnog
Thanks for figuring this out! I was wondering why I was able to get some parts to stick but not others! I'd kindly suggest that this differentiation between grouping conditions be removed in the final game -
You can also create a new sculpt, being scoped out of the puppet. Once your sculpt is ready, return to assembly mode, hold it with r2 (or trigger on main move) and scope in with L1+x (triangle secondary move+x on main move)on the body part you want to attach it to on the puppet. It links the sculpts together.
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