OTTOposte1

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  • OTTOposte1님이 에 게시물을 만듦

    logic tutorials

    Hello Dreamers, I am new to Mm games and to most of the game making tools encompassed in Dreams. The sculpting/drawing/music part I get but my logic brain has definitely not switched on yet. I have...

  • OTTOposte1님이 에 댓글을 입력함

    Thanks Phort, didnt think of the size.I will give another go to the possessing the piece, I'll get there.

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    Hey John, thanks for the answer. I have it placed at the lowest setting already. I know I must be doing something wrong but i ignore what. I know I can a sculpt that behaves like a computer mouse t...

  • OTTOposte1님이 에 게시물을 만듦

    imp handling physical objects

    Hello Dreamers, Anyone knows how I can get the imp to handle physical objects in play mode the same way it does when in edit mode.Trying to make a simple puzzle with pieces, imp grabs shape, places...

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    Sculpt as UI element

    Hello Dreamers,Would someone know how to use a sculpt as UI element. I want to sculpt an egg and stick it beside a text displayer that would stay in the top corner of the screen to show how many eg...

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    thanks. Maybe the signal modifier would help me with the smooth transition. I have never touched logic before, I have a hard time thinking that way still.

  • OTTOposte1님이 에 게시물을 만듦

    change songs in area

    Hi Dreamers,I am building a level and I would like to transition smoothly from one song to another as I arrive in a new area. Could someone walk me through how to do that?I tried with trigger zones...

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    You can also create a new sculpt, being scoped out of the puppet. Once your sculpt is ready, return to assembly mode, hold it with r2 (or trigger on main move) and scope in with L1+x (triangle seco...

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    thank you for the reply! Happy new year!

  • OTTOposte1님이 에 게시물을 만듦

    online/offline

    Hello Team, I have a question regarding saving our projects on our ps4. I want to do a back up of my Dreams files online as well as on my ps4, but was wondering if anything saved on ps4 with beta w...