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Do Nodes use much Thermometer?

  • ProtonFission

    Hot damn. I was so curious that I had to quickly test it out. And using the same logic for both versions (Everything identical)

    I made 10 copies and it used 1% of the gameplay thermometer. But the identical version using nodes with an output port used 2% of the thermometer!!! (100 Nodes in total

    Both versions had the same amount of wires plugged into the sister chip that was copied with the main chip.

  • Supposer

    Something to note is that wires are "things." And "things" are counted by the gameplay thermometer. So I believe the nodes themselves don't add anything to thermo--or at least passthrough (no port) ones don't, though I haven't tested this extensively. But the wires from those ports to whatever gadgets *will*.

    Also, if you have 100 ports after 10 copies... you probably have too many ports. Can I ask what this chip is meant to do, and why it has 10 input/output ports on it?

    Another thing to think about is that if you want your chip to be used by people without them having to understand the inner workings, you'll *need* to add ports. If you don't, they'll have to open up the chip, figure out how they're meant to use it, and then wire into the right ports on the right gadgets, possibly get it wrong, and then give up using your logic.

    Gameplay thermo starts at 1% by the way, even in a completely empty scene. So to properly test, it's worth pushing it higher with your clones, perhaps to 5% or something to get a decent sample size, and then dividing by the number of copies. And then try to get that same 5% with the other version and divide down again, to compare the two. (I've done a fair bit of thermo experimentation XD)

  • Agarwel

    I believe it does use thermo. No matter how you set it up it is still a active element and each frame the game has to perform operation "IF node power = on THEN output signal = input signal ELSE output signal = 0"
    It does not take much of the processing power, but they have to count it to preved people breaking game by using milions of nodes.

    So even with nodes you should consider how many inputs and outpus are really needed. And how much do you expect the microchip to be cloned? If it is something that will be palced once on the main character few nodes are not a problem. If it goes on every grid tile on grid based level, then each node counts.

  • Supposer

    '@Agarwel: John Beech or someone from Mm said it took no thermo a little while back in a stream, possibly pre-beta?

    They could be optimising behind the scenes, such that if you have a wire plugged into a port and the port cannot be powered off, they optimise the port away such that while running the wire goes directly into the target gadget or whatever. I can't confirm this as I haven't seen the code. I just know that it was said, and that it would be possible to optimise to make this possible.

  • ProtonFission

    '@supposer I did make enough copies to get 5% of the thermometer. had the same numbers

  • ProtonFission

    UPDATE

    During an Mm Stream. They showed off some Code. And from the looks of it. Nodes use the same amount as the Calculator. (320 Bytes)

    Very Useful info in the Stream. Thank you Mm. Please release more ASAP

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