Messed up the skeleton of a puppet while tweaking it
So, instead of starting from scratch I loaded up a Deluxe Puppet and began tweaking the sculpt. The body shape was vastly different, so I began adjusting the bones... er, joints so the limbs weren't flying all over the place. The problem is that I seemed to accidentally add keyframe somewhere. The head has been partially detached from the rest of the character. It follows the body around but has lost all procedural animation.
How do I fix this?
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It doesn't look like you've gotten super far. Maybe start over from scratch?
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Hi OatmealMu! Don't panic :D
You can re-joint the head, and then inside the Puppets Tweak Menu, on the fourth tab, press on the uppermost Bone icon and then select the Head sculpt. This will let the Puppet know where its head is!
Hope this helps
Pablo -
Hey, Pablo.
I actually already tried that. It's not working unfortunately. Oh, and I'm not sure if it means anything, but the bone icon for the head is grayed out. It happened when I tried re-parenting the head bone to the head sculpt. The other bone icons are as normal.
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