Independent FOV control for objects inside Head/Camera tracker
I understand this is a significant technical challenge.
However currently when you change the FOV on a camera, items in the tracker can be, for example, zoomed off-screen. This is not ideal in terms of HUD objects.
If there was even some kind of binary option to counteract this with a built-in transform for all objects inside the Tracker gadget this would make it much more useful.
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A potential alternative: be able to adjust the FOV of the head tracker's preview, so we can cater to that too.
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Or make an option to have a "fixed" on-screen position for a gadget, regardless of camera tweaks.
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I've made a contraption to help with OP's situation. It shows a border that roughly matches a camera gadget's FOV setting. Note the instructions in the description on how to use it. https://indreams.me/element/oEiwPABqbuz
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You can see a demo of me using it like that here: https://youtu.be/FeJb_zQRVeE
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