Make Emitter emit single logic gadget without having to use the group decay trick
At present, if you try to directly set the emitted object of an Emitter to a single logic gadget, it just doesn't work. When you try to attach the other end of that dotted pink line to a logic gadget, nothing happens.
So you might think that Emitters can't emit single logic gadgets. But you'd be wrong.
To make an Emitter emit a single logic gadget, all you need to do is group the emitted logic gadget with something else, set the Emitter's emitted object to be that group, scope into the group, and finally delete the object that you didn't want. At that point the group decays to a non-group - the logic gadget that you wanted the Emitter to emit in the first place - and the Emitter is perfectly happy to emit that.
But why do we need to do all of that? It would be simpler if we could directly connect the emitted object link to a single logic gadget.
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Oooooh, yeah I call that the group "collapsing" so I was confused for a sec. XD (I don't think there's an official term for that anyhow.)
I didn't know you could do it like that, but yeah--you used to have to do that to get the destroyer to work because of a bug too. Definitely agree, it should be just easily doable.
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Yes!
And as an addition: once you emit a single microchip, there should be a feature where stamping the emitter on a sculpt will also stamp that microchip on that sculpt, and affect that.So you could have one "master" chip and only change that one, and then the emitters will automatically update on all sculpts in the scene. Live cloning, but logic!
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That could be cool. Possibly a whole new feature though; this post's idea is a simple change. Your idea would change how the emitting mechanism itself works. Could be good for a new Ideas post!
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