Signal Generator into Perlin Noise?
Procedural terrain-generation is usually made using Perlin Noise. This noise acts like a smoothly transitioning, seemingly random function of input coordinates.
A hallmark for procedural terrain-generation is its repeatability per "seed," allowing for entire maps to regenerate from previously saved game sessions.
The current Signal Generator can be tantalizingly close to 1D Perlin Noise if the ranges are set to -1, 1, -1, 1. But alas... it's only a function of time (Phase offset kind-of works, but it's finnicky), and you can't modify its seed value.
Unlocking the internal workings of the Signal Generator, and possibly allowing us to input fatwires as coordinates, would be an amazing addition for open-world game dev.
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I'm guessing this would need to be a whole new gadget that has some similarities to the sig-gen, but designed for sampling specific values for specific input "coordinates." That would be a great addition though!
In the meantime there are some chips people have made that give you perlin-esque noise and controls for what outputs are generated. And others that generate randomness based on a seed and input, that kind of thing.
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