VYZiUM-
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Signal Generator into Perlin Noise?
Procedural terrain-generation is usually made using Perlin Noise. This noise acts like a smoothly transitioning, seemingly random function of input coordinates. A hallmark for procedural terrain-ge...
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OMG I forgot about this!
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I would actually really appreciate this one.
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UGH! I neeeeed this!
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Non-Collidable Shortcut while in Physics Heatmap
While in the Physics Heatmap, it'd be nice to quickly turn off collisions for a bunch of sculpts (pulling props from the Dreamiverse will usually drag-in a bunch of unnecessarily collidable sculpts...
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Yes yes yes yes yes yes!
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PLEASE!
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Additionally, some extra audio options would be really cool. Glassy for insance?
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More Audio-Surface-Type sensing
I just worked with a few other creators to make hitscan logic for our FPS game. We wanted it to be robust, allowing for different effects when shooting at different surfaces. We used labels for obj...