Non-Sticker Text should bloom and lens flare in edit mode, same as everything else
It's frustrating to work with glowing text (or "bright" text), because to actually preview what it looks like we have to go to play mode and back again to make adjustments. This also means newer creators who don't know that it causes bloom often make a button prompt glowy and don't realise it's pretty much illegible in play mode.
This doesn't happen with anything but non-sticker text, so it would be very handy for this to be brought into line with the rest of Dreams.
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Totally agree on this.
My current ridiculous workaround (to have at least a glimpse of how the glowing text will be displayed once the scene runs) is to actually cover the text with the tweak panel UI.
Weirdly enough, if the glowing text is covered with the textbox tweak panel UI, you will see a (albeit very blurry) preview of the text glowing.I've used this only for text non on-scene, so unsure if it works there too.
But yea, definitely needs an improvement there.
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Ah yeah, I noticed that the other day for in-scene text when testing for this post. Really weird, huh? If it's actually blooming but not rendering the bloom, it could be a straight-up bug.
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