TheGoldNinja10
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you can approximate this using keyframes on a timeline. set each keyframe to each "node" position you want, turn off smoothing on each keyframe, apply a linear transition between each one, and plug...
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i think Fuhr31's referring to the idea of nominations being natively in Dreams' engine, not just in the PS browser. like the jams are.
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Toggle to let Sticker Textboxes affect things outside their scope level
I planned on using the sticker toggle to make a paint gun that colors the surface it hits, however it's not possible to emit or teleport gadgets alone, and if its attached to a sculpt, then it'll o...
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Change Signal Generator sliders to behave like sound gadget sliders
I've always thought that the Signal Generator's UI to be a bit overcomplicated with the use of multiple sliders to dictate the random ranges of the pause time and signal value. Dreams already has a...
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DS4 Lightbar Gadget
Something I've been thinking about since early on in dreams is messing with the lightbar on the top of the controller. You can read the RGB colour from a controller sensor, but there's no way to se...
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VR imp reach DS4
When working with Move controllers you can alter your imp reach, which was added to account for how the imps now take up 3D space rather than be a cursor with the DS4. In VR however, its still only...
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I'd definitely accept one frame of delay, it's much better than the current alternative. a follower set to the maximum speed with full strength and dampening has a signifigantly more noticable lag ...
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input position/orientation Fat Wires into Teleporters
As is currently, the teleporter can only teleport to the position and/or rotation of a tag. I've dealt with many situations however where I've wanted a sculpt to teleport to a position set by some ...