mmdev1 - John & Luci
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'@DavidNorth I like your thinking!John
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Hi,Using the mirror mode really helps make things look 'designed'Try using the upright guide and precise move guide to help with making things look less organic.I love the grid and there are so man...
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Hi,Thank for the suggestion. I will be doing as many tips videos as possible!John
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Hi,If you scope into the puppet and select its feet (heels and toes) and also it's pelvis you should be able to move it down.John
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Hi,The puppet floats magically when there is no floor directly below it when a level starts so that people can just publish levels with characters and they can be looked at an played.So first make ...
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hi,What you did in your reply shouldv'e worked, but try removing the emitted object source outside of your puppet and back up to the root world by grabbing it and scoping out while keeping hold of ...
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hi,There is a bug we are aware of that is causing this.For now you can get around this by grouping your impact effect with a small invisible non collidable sculpt, then emit that group instead of j...
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hi,the scene is currently 20km cubed :) John
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Hi,This camera is there for when you get to a level exit and it plays a little cutscene, it's just a pre built bit of logic to help it look better in certain scenarios :)You can ignore or even dele...
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Hi,Trying looking at the wiper gadget and playing with it for a bit, it has those kind of options in there and you can trigger that during your camera transitions :)John