SuperLuigiBroos
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How do I de-animate my puppet?
I'm tweaking a character I made a while ago so he animates a little differently to the default movements, however it seems like the arms have a position they hold when I enter the run animation. I ...
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Oooh ok, I think I get the keyframe idea. The not gate seems simple enough, I'll give it a shot. I was hoping to use this solution in a more complex example so I'll try the keyframe thing there.Tha...
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Power off/on an object?
I'm trying to figure out how turn certain objects off but there's some strangeness going on, even when I try it in a simple test scene.I stamped a cube and I hooked it to a switch. When I press the...
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Thank you both! I'll give it a try.Pablo, how do you de-animate something? Can you click on a limb/joint and revert it's position or something?
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Limit moves/abilities at certain times
Hey so I've got my character that can run, jump, attack, etc. He was made from a puppet and I just added a couple moves to him. One move is a push (tap the Square button) and the other is an attack...
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Thanks Pablo I'll give it a try! ?
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I'd like to be able to watch what happens in my microchip as I test the game too. Is that possible? Frame by frame would be even better!
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Oops I made a small mistake! If I tap R2 it plays the punch anim on release but seems to also blend the rest of the pull back anim or that final keyframe which means the punch appears to get halfwa...
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Detect when a button is released?
How do you detect when a button has been released?For example, pressing R2 does a pull back punch anim and then releasing R2 does the punch attack anim. If you were to hold it down it would hold th...
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Another quick question - How do you detect a button down press and then a button up press, specifically? For example, Square press does a pull back punch anim and Square release does the punch atta...