scifiguy123

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  • scifiguy123님이 에 댓글을 입력함

    Easily over 50 scenes but I eventually figured out that I went over the limit for nested dreams. I reorganized everything to get below the limit and now the dream works like a charm.

  • scifiguy123님이 에 댓글을 입력함

    Hey, MagicGio96, sorry for taking so long to get in touch with you. I don't come here very often. Are you still interested in collaborating?

  • scifiguy123님이 에 게시물을 만듦

    Scene Limit Bug

    I couldn't find a thread that discussed this topic so I decided to make one myself. I've keep getting an error message saying that I've hit the limit of the number of scenes within a dream even aft...

  • scifiguy123님이 에 댓글을 입력함

    Still looking for collaborators that can design characters and environments. I'm also looking for music composers.

  • scifiguy123님이 에 댓글을 입력함

    I'm currently looking for character and environmental designers for my game but other specializations are welcome to apply.

  • scifiguy123님이 에 댓글을 입력함

    Anyone else have any thoughts on this topic?

  • scifiguy123님이 에 게시물을 만듦

    Community Feedback Request

    As some of you may have already known, I'm currently making a superhero game (if you haven't, here's a link to my collaboration thread: https://forums.indreams.me/hc/en-us/community/posts/360016117...

  • scifiguy123님이 에 게시물을 만듦

    Project Nephilim - Collaborators Wanted. Join Today!

    Want to create a game where you can become the world's newest superhero with the power to send crooks running with scorching fireballs, leap tall buildings in a single bound, smash armies with supe...

  • scifiguy123님이 에 게시물을 만듦

    How can I make an NPC flee from danger while avoiding obstacles in its path?

    The logic I have so far can be seen below. The laser scopes are set to detect the ground and obstacles ahead of the NPC as well as to the left and right of it. The Look At Rotator makes the NPC fac...

  • scifiguy123님이 에 게시물을 만듦

    Animation Issues

    I'm trying to make a puppet do a hadoken move but the head keeps flopping around after the wind-up. Is there any way to prevent this from happening during the animation?