LadyLexUK
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1. Use the selector. Wire a keyframe setting the object to visible and keep changes to port Aand invisible to port BWire your interactions to the next port on the selector.When the player interacts...
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They are not responding to any comments
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By the way, I am not accepting any more requests for collaboration help because of this issue.
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I have checked and the counter is resetting to 0. It shouldnt therefore be playing the timeline on respawning - so is this a bug?
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SOLVED: It is a bug. If I put the camera in a microchip the problem does not occur, the player moves exactly as you would expect.
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There are no movers or rotators to invert so that helps me not. Also I do not want the cameras to follow the player, but thanks anyway.
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I just used a not gate for the other option and wired it to only activate if true. Shame because the exclusive gates had potential for use, but not being able to toggle it to be local makes this ne...
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You need to create a persistent variable for the total deaths. This variable needs to appear in EVERY level and you add to it with a variable modifier in every level that matches the number of deat...
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'@oLMCo genius. That works.
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I will try these out. Obviously it is not a simple thing and will need some thinking through.