OgTheClever
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Hi John. I've tried altering various settings on the controller sensor, yet I'm having no success. If I change Possession Mode to 'Possessable', with 'Force Possession' enabled then I still hear th...
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It's certainly achievable with tags. You just need to give them custom names and adapt your logic where relevant. I'd recommend writing down a list of tag names if you're using a lot of them.
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Yeah, I don't think you can get around using logic, but coming from LittleBigPlanet, it's fairly second nature to me. It only really took me a week or so to learn most of the tools at a fundamental...
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This could almost certainly be solved with an appropriate implementation of the Counter gadget (honestly, it's my go-to logic tool when I only want something to work under certain circumstances).I ...
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I'd like to know this, since I can't play for the rest of the beta, and it would be nice to see feedback for my creations. On a similar subject, the ability to view comments would be a very nice ad...
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Also, you could connect the Counter to a Number Displayer, if you want the player to see how many times the button is pressed, otherwise the count will be hidden when playing the Dream.I'd still re...
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Set the Trigger Zone to detect 'possessed controller sensor'. Wire the Trigger Zone output to an AND logic gate. Also wire the button output (which you want to detect) into the same AND gate. Final...
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The only way I can imagine doing this is saving a logic variable after the first score has been registered. Use the output of this (if it equals 1, for example) to prevent future scores being saved...
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In the top menu, go to 'Guides' and turn on 'Studio Lighting'. This should make everything evenly illuminated and easier to work with interiors.
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For me, a Counter would be a simpler solution, rather than a Signal Manipulator.Configure the Counter with a starting value of 0 and a target count of 1. Take a wire from the 'square' output in the...