OgTheClever
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I'd like to know this, since I can't play for the rest of the beta, and it would be nice to see feedback for my creations. On a similar subject, the ability to view comments would be a very nice ad...
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Also, you could connect the Counter to a Number Displayer, if you want the player to see how many times the button is pressed, otherwise the count will be hidden when playing the Dream.I'd still re...
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Set the Trigger Zone to detect 'possessed controller sensor'. Wire the Trigger Zone output to an AND logic gate. Also wire the button output (which you want to detect) into the same AND gate. Final...
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The only way I can imagine doing this is saving a logic variable after the first score has been registered. Use the output of this (if it equals 1, for example) to prevent future scores being saved...
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In the top menu, go to 'Guides' and turn on 'Studio Lighting'. This should make everything evenly illuminated and easier to work with interiors.
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For me, a Counter would be a simpler solution, rather than a Signal Manipulator.Configure the Counter with a starting value of 0 and a target count of 1. Take a wire from the 'square' output in the...
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Climbing walls should be reasonably achievable with logic; you'd need something to sense being in contact with a wall, such as a tag, and also create the animations when on a wall. Web swinging is ...
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'@xXEl_DonXx Thanks for the reply. If you want to try out my method, then set it up first as I outlined in my first post, then edit it based on my post 2. I'll be able to see if you post back in he...
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Ok, I just re-read you first post (pro tip: add paragraphs!) and I think I slightly misunderstood what you want to do. I take it you only want the next animation to play, if you press circle again ...
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I'd need to see an image of your setup, but I think what you're trying to make could be achieved with a selector. Am I right in thinking you only want to go back to [animation 1] after all of the a...