brawl1234
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Hey, I'm not sure what you me by the rotation, but I only set the keyframe only for the arms and legs for the aim position, but not the top and lower part of the body as it won't follow the cross h...
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It worked! Thank you :)
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Update: Fixed the problem. Had to change the detection mode on the health modifier of the bullet to non visible which fixed the issue.
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Also the health manager is on puppet's microchip and just went through the suggestion changing physics tab and it's still not having any effect.
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Forgot to mention that I am also using a hitscan for the bullet as you mentioned cgCody. What's strange is that I used a block with a health manager to see if it's making any sort if effect and it ...
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Hmm, I'll have a look and see if that will fix the issue.
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Yes that's what I was looking for, thank you. :D
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Hi, basically I have an assault rifle with the teleport tool on the grip so that when the player aims with the L2 button it puts the rifle on the hand from the back pack. The issue I'm having is I'...
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Got it to work! I just set it to ''once'' which will carry out the reload. However, I added a battery to the timeline and connected it to a NOT gate to the selector (which switches the weapon) to p...
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Yeah, it reloaded fine the first time. However, when I press it the second time (0:22) it moves a little and not carrying out the reload. Might look into the whole design again to see the problem.