JRootabega
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The keyframe approach works if you know the position at edit time. If you need to remember the position dynamically, the duplicate timeline approach seems to work for me without stuttering, but I d...
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I'm wondering if this is inherent in the lighting engine. I notice that when you disable glow on an object, it takes a while for the light to fade. Maybe these types of lighting are designed to be ...
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This even affects sun/sky gadgets that are powered on inherently, like at the start of the scene.I wanted to use the Sun and Sky gadget to start with everything 100% dark, for a dramatic sunrise. B...
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I should also add that there is a limited way to do this without needing any helper objects: rotate the object until you can grab a point that is on the axis of rotation you want, then rotate away ...
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One way to accomplish this is by making tools in the game itself: this scene has examples of physical objects that can help you control sculpture rotation in edit mode.https://indreams.me/scene/dCW...
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Here's a dream with the previous scene as well as new ideas:https://indreams.me/dream/mCeTQQJmgBfThe most recent (and best, IMO) idea in the dream so far is small glowing spheres you can grab and t...
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Thanks, I'll try that!
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That does work, but I still think there is a place for more in-game collaboration tools. One use case is working on separate elements of a larger project. You could make comments on each element, a...
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I'm hoping there's a better solution than commenting on a private remix, or using an out of game solution
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Dreamers could always build an option like this into their creations, but I'm wondering how to accomplish this as a player.