Cubixphere
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Oh that’s awesome. Keyframes are powerful!
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Is it possible to control shadow casting with logic?
Specifically from sculptures. There are options to turn off shadows, have them on only when visible, or always have them on. There doesn’t seem to be a way to toggle these with an input.
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Is there some way to prevent a platforming shadow from passing through objects?
Not sure if this is a bug or not, but I'm wondering if it is possible to prevent a "platforming shadow" from going through objects. I have an example of what I'm talking about in the attached scree...
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How to detect the “touching” of a non-collidable object?
The impact sensor seems to only detect objects that are collidable. I have a non collidable object I’d like to be detected whenever it passes through the target object. I could use a trigger zone a...