QuietlyWrong
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With a tag in the relevant place on the hand, that is.Might take a bit of finessing.
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I hear the laser pointer reads the angle of surfaces it hits. Any use?
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Try the 'Scene Space Direction' input on a Look At Rotator? Caveat: just an idea, can't test it right now.
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Simple solution with one motor bolt...Both L2 and R2 give you a positive signal (0 to 1) when you wire them into the bolt's speed so they both drive in the same direction. So pop out a Signal Combi...
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So you can then grab things with the possessed cursor?
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Maybe there's a way to do it but I'm sure there's a lot of mileage in being able to play the game with an 'invisible' imp to which you can affix you own sculpts, therefore to simplify one element o...
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(I mean, you could possess a hand cursor sculpt but then you need your own logic for stuff like clicking on things and dragging them.)
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I sculpted a cuboid on the grid, and then a cylinder as a new element and when it came to aligning four copies of the cylinders around the cuboid I had no problems. And with some motor bolts and co...
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Weird!
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If you do your sculpting with the grid on it will make it easier to align parts afterwards if you want lots of neat right-angles.