QuietlyWrong
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Give the character more mass? It may be an unwanted side effect of the collision system. ?
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What sort of friction level are you dealing with? I'd say set it to zero and use some logic to gradually diminish the player's speed to mimic the effect of air resistance.
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If it's a limited number of objects to clutch, maybe incorporate them or a handle component into the hand sculpture that you make visible when it's in hand and invisible otherwise?
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Maybe put a follower on any grabbable object and turn it on when the player holds 'grab' and the hand is colliding with the object?
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With a tag in the relevant place on the hand, that is.Might take a bit of finessing.
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I hear the laser pointer reads the angle of surfaces it hits. Any use?
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Try the 'Scene Space Direction' input on a Look At Rotator? Caveat: just an idea, can't test it right now.
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Simple solution with one motor bolt...Both L2 and R2 give you a positive signal (0 to 1) when you wire them into the bolt's speed so they both drive in the same direction. So pop out a Signal Combi...
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So you can then grab things with the possessed cursor?
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Maybe there's a way to do it but I'm sure there's a lot of mileage in being able to play the game with an 'invisible' imp to which you can affix you own sculpts, therefore to simplify one element o...