davidnorth100
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Yeah I'd like to see that to.
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For swimming or underwater motion in general I think you start by disabling gravity for your character, submarine etc. In that respect it'd be similar for controlling an object in space. You'd use ...
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To create buoyancy I would have a solid sculpt representing the water which the boat intersects. A laser scope pointing down from the top of the boat would measure how deep the boat is into the wat...
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What are you after exactly? For example, a boat that bobs around realistically would certainly be possible.
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I realised I had enabled the wrong 'loop' option in the tweak UI. There are 2.Thanks guys.
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This didn't seem to work but I will try again. Thanks
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I think if you go to edit shape you can tweak the hole setting. Then you'll have a hollow sphere brush
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You could move the puppet into the car's group. R2 the puppet, scope into the car and release.
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I made another post about cars btw and John made a very helpful suggestion about a suspension setup. Its in beta chat
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I'm sure with some simple logic you could avoid two rotators though