cutterrojo
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I think you can work around it by saving car B as a local object. Then go edit the source of car A. Delete car A and replace it with car B. Upload changes to the cloud version, and then probably de...
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Maybe go through the keyframe timeline tutorial again. Inside of it, it shows how you can let the animation slowly turn from one to another.You can have a couple of keyframes that have the dragon l...
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Inside a puppet there is a logic chip called the controller sensor.inside it There is a sub-menu that has a lot to do with how a Player's Imp behaves with the puppet. I think it is the second from ...
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Does the puppet manager work if you aren't a default puppet?
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I'm think of a randomiser hooked up to a selector of all the different items.
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For basic movement, you can use the splitter logic chip on the left joystick output from the controller chip to get the X and Z strengths that you then can plug into an advanced mover.
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There is a great example someone made in Dreams, Here is a link to it: https://indreams.me/dream/bTxmxXEbfnU
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I think to erase part of a sculpture, you need to be scoped in (L1 + x) to actually affect it
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If you are using a puppet, it has its own setting inside of it for falling out of a scene.