Aevox23
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Fighting games are very difficult to make right, even for people who are good with logic. If you are having trouble, I suggest trying something less complex until you feel more comfortable with adv...
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I definitely agree, but for the time being there is a way to "sort of" do this. Place all the text displayers in a microchip and set them to be "In Scene", then group the microchip with the head/c...
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Although I do agree with this, it's worth pointing out that a sort-of workaround exists. Place all the text displayers in a microchip with "In Scene" selected, then group the microchip with the hea...
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Although I don't agree with the problem statement you posed, I do think that a Creator Spotlight would be cool. Something like a "Creator of the week" banner that link straight to one's home page o...
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+1
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This is a good suggestion. Perhaps there can be an option when editing a scene's settings that allows you to thumb up all included assets via a single click?
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That is true about the advanced mover, in which case this might be better as just a snap to grid gadget. But I like the idea of the stopper being able to instantaneously stop an object mid-air and ...
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"Stopper" Gadget
I envision a gadget that is essentially the opposite of a mover. Its purpose would be to freeze a movable object in game, either instantaneously or gradually with a certain amount of damping. Furth...
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This would be great for creating Level select screens with a picture of each level embedded in the displayer. Make it happen Mm!