Nurbldoff
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Nurbldoff dodał(a) komentarz
The only way really is to just keep trying :)That said, I'm going to write down a few things I've learned so far:- Use the mirror setting, it makes it easy to keep symmetry which is almost always w...
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Nurbldoff utworzył(a) wpis
Rewind when going from play mode to edit mode
I find myself often jumping between edit and play mode to check out puppet animation, but when I go back to edit mode the time is not rewound. However, the camera is on the puppet, so when I rewind...
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Nurbldoff dodał(a) komentarz
Yes it's a bit of a mystery to me how the cones in the puppet work, they don't seem to contain any other shape. Maybe it's some secret internal MM shape :)
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Nurbldoff dodał(a) komentarz
I've had this problem too, sometimes it seems almost impossible to get to where you want without some unexpected part of the puppet going haywire. Particularly, I've had one arm or leg get stuck in...
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Nurbldoff dodał(a) komentarz
I tried to do something similar and it was quite tricky to position the ball joints centered in the eyes. I don't know if there's a better way around it but basically I had to make the joint slight...
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Nurbldoff dodał(a) komentarz
I think somehow scoping variables is a must, unless I'm missing a way to do that. Having all variables global will lead to many confusing bugs once people start using each other's logic contraption...
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Nurbldoff dodał(a) komentarz
I think you can also paint different color and stuff on different parts of the same sculpt, which may be cheaper. Don't remember how to do it right now though.
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Nurbldoff dodał(a) komentarz
You can also use another shape (a cube maybe) in sculpt mode to cut away the part you don't want (or the part you want with the "cookie cutter" like tool, forget the name).
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Nurbldoff dodał(a) komentarz
You can modify the shapes in some basic ways, for example changing the angle of the wedge as you like. You do that in sculpt mode by pressing L1+square (I think?) and then pushing/pulling on the sh...
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Nurbldoff dodał(a) komentarz
I'm tunneling into the character at first just to be able to edit it (still in "assembly mode" though) and then using the "stretch tool" to try tweaking the proportions. It's just not behaving in a...