TAPgiles
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That's not available currently. I think it's on its way, but no ETA yet.
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Ah I see. Interesting.You could try using 2 look-at rotators, one targetting a tag in the group (which will rotate to always be "above" the base cube). And neither on "upright" mode.Or you could us...
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Not 100% sure I understand what you mean.One thing you can do is adjust the angle of the "up" direction. Does that help?
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You could probably use exclusive gates for something like that, instead of a selector. Though ordering them correctly could be tricky. Aecert has a tutorial all about the exclusive gate you may wan...
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Well, there is no built-in stuff for path-finding. So it all has to be built from the ground-up. Aecert has released "kits" that you can use in your levels to add pathfinding, basically.
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Aecert has done a lot of work on this stuff. Though his solutions aren't perfect either. It's a tricky thing to pull off, basically.You can look him up on Dreams, or on Youtube or Twitch to check o...
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Are the feet on the purple base? It doesn't matter where they are in relation to the actual "ground" but if they're above the purple base it messed with things.Try tweaking the "centre of gravity" ...
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Sounds like you need to link the body parts to the puppet itself. https://youtu.be/K8Zj-LrQ7J8?list=PLX3qX-yI9vm5PKv_iq8l1ItkX6zZ3uXun&t=772
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I haven't made this setup before, but these ideas could help:Add 2 helath modifiers to whatever is damaging the character, each targetting a different label. Set those labels on the different parts...
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Heads up: If you don't want help fixing a problem, and you don't want to help Mm fix the problem... why are you posting anything? And why are you playing early access, as that was the whole point o...