CLOUD1985
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You can try powering the tags on and off.For example use mutiple tags called follow but only have one powered on at a time. You could power them with keyframes or a selector etc.... The puppet NPC ...
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Maybe try pull your hand down into the puppet hand group.Place it where it looks acceptable and make the default puppet hand invisible and non-collidable
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For a hand, I've built all the pieces and arranged them as an open hand. All pieces are non-moveable and non-collidable.Then group all of pieces, make the group moveable and scope into the group.Fr...
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Are all of the pieces part of a single group?It might help if they were all part of the same group and set to non-moveable and non-collidable within the group. The group itself should be moveable. ...
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See if it helps by reducing the see saw sculpture mass, on the physical properties page of the sculpture tweak menu. This has the effect of making the moving part of your seesaw lighter.I'm assumin...
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Great stuff, Neon has some fantastic vids all worth a watch. Please send me your level when it's published so I can try it out.
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If you're looking for a set 360 degrees maybe keyframes are the way to go. If you use multiple keyframes on a timeline with a default position frame at 5 seconds, rotated left 360 frame at zero sec...
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Would an angle sensor help prevent overspinning, you could stop the tilt once the object reaches a certain angle.You my also be able to remap the tilt output with a signal remapper to reduce the st...
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I think you could run your input into a calculator gadget and set it to either equal to, or greater than and give at value of 1.The output of the calculator then goes high when the input is either ...
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The signal manipulator can be set to output a single pulse when it receives an input signal. Is that what you're after?