cgCody
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Yeah the ragdoll not matching the puppet's pose is a downside. One (untested) idea might be to put a tag on each of the puppet's limbs and teleporters on the ragdoll's limbs set to match orientatio...
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So now that I'm home I had a chance to look at this (Figuring out a ragdoll solution was on my todos anyway).I also couldn't get it to work from within the puppet without issues. and ended up going...
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To rule out any puppet specific issues, I'd scope into the puppet, select all puppet parts, then L1+circle to rip them out of the puppet. Now you have a non-puppet ragdoll.If the issue goes away, t...
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The motion sensor outputs a world space signal based on screen space input (or your physical controller space really, which is facing the screen). Ideally you'd want a "motion sensor local" output ...
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Yeah I'm not understanding the question, either. A cut is instantaneous. You're looking through a camera on one frame, and another camera in the next. The only time that's passed here is ~1/60th of...
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Another issue to consider may arise from using the hit test logic on an actual bullet, depending on how fast it's moving.Animation is granular. That is to say, it steps forward with each frame. So ...
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I think there's also a hard limit on the number of raycasts in a scene, which each puppet has a bunch of. So I don't think you'd have room for much more than 20 puppet's, plus you'd be out of room ...
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Unfortunately, not much can be done about the lack of rigidity in the connectors. There's a built in springiness with a (in my opinion) pretty low threshold. You might have better luck replacing th...
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There are 2 ways to color sculpts: From within sculpt mode, and using the tint amount/color/hue shift tweaks in the sculpt's properties.Tint overrides any coloring you do in sculpt mode like a seco...
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Adding to what Andy said, there's an extra hidden little time saver in the signal manipulator. If you unpause time, an additional button will appear in the INPUT section of that box. Press it, and ...