muller135

  • Łączna aktywność 3
  • Ostatnia aktywność
  • Członek od
  • Obserwowani Użytkownicy: 0
  • Obserwujący Użytkownicy: 0
  • Głosy 0
  • Subskrypcje 1
  • muller135 dodał(a) komentarz

    Yes that obviously would be perfect but i would even be satisfied with just setting an acceleration to an object. (Which implies a force but it would be a more straight foreward way to implement it...

  • muller135 utworzył(a) wpis

    Setting a certain acceleration for an object

    Hello,i think the game would hugely benefit from a logic block which actually applies a force in form of an acceleration you can set. The current "force applier" just accelerates an object to a set...