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Had a brainwave: be tweak for node gadget. Set if attached wires should be emitted!

  • TAPgiles
    Great answers

    That would be pretty cool! I've had this problem before too.

    Something you could try for now, but may have some issues, is to emit with wires and have a wire -> normal node -> looped node. And a destroyer targeting the normal node. So frame 1: emit, node sends to looped node. Frame 2: node destroyed, looped node sends to itself to keep the value. That's how I've got around it in the past.

  • Skn3--

    Good advice. I wish we could make a destroyer target logic inside a chip. I have a weird thing about emitting stuff not epcapsulated somehow lol!

  • TAPgiles
    Great answers

    If a chip is affecting an object, or surface-snapped to an object... then all gadgets inside that chip will also affect that object. Including destroyers.

  • TheBeardyMan

    Skn3-- Destroyers can target logic inside chips - I used that trick in "Unique ID Receiver" ( https://indreams.me/element/onpSSnmBuaz ) to clean up logic that was no longer needed after the unique ID was received. As TAPgiles mentioned, there can be issues with the Destroyer gadget inheriting an extra affected object connection from its parent microchip, but even if there's a reason why the microchip needs to be surface snapped, that can be worked around by moving the Destroyer gadget itself outside of the microchip - the affected object connection that you wanted will still work.

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