Denjo92
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- Votos 224
- Assinaturas 58
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Scope tweak for Grades&Effects gadget
This way you can apply effects only to a specific group. Now I don't know how feasible that is, but I would be amazing to have. Now obviously not all settings can applied to a local object, like pi...
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Keyframe mirroring on a puppet
It basically mirrors all keyframes affecting the puppet according to the mirror the puppet already obeys by. So if one keyframe moves the right arm up, you press this toggle and the left arm gets ...
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Keyframe overshoot toggle for springy animations being unaffected by physics
It would really help if we get a toggle so that the springiness slider only acts locally as an overshoot and not springy in all kind of directions, if the puppet/object is moving. Overshoot in the ...
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Can prizes be accessed through a collection?
Can a player stamp an element from a collection, that he already collected as a prize bubble? Just wanted to create a collection of all prizes for easier access.
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Can I stamp private creations into a collaborative scene?
And if yes, can the owner of the scene, still publish it or do I have to add him as a collaborator on every single private thing that I stamp into his scene?
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Can I damage one specific player if 2 are inside an health modfiers zone?
Does the health modifier even considers player ownership? I tried to use a combiner with a signal to player 1 and then connected it to the modifier, but nothing happens. It works with the rumbler t...
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How to nullify Springiness on keyframes?
So is it possible to nullify the effect of the keyframe after it was activated? I have two sequencer. If I activate the first one, it plays the keyframe with springiness and ends with an empty keyf...
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How do I deal with logic delay on sensor/laser scope?
I've got this setup for a ledge grab mechanic: Not touching ground, a laser scope to the front (detecting wall), trigger zone above head in a not gate (no wall detected) = ledge grabe.Since logic u...
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How do i get a consistent axis rotation value?
Splitting the Camera Transform, and then it's rotation value gives 3 outputs. The idea was to create a HUD compass (like PUBG, Horizon) using the Y value. The problem is that this value changes if ...
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How do I make the emitter shoot at a spicific point?
Basically to behave like a look at rotator without using the look at rotator. With Scene Space Direction I can give the emitter a value to shoot in a direction but is it possible to have it shoot a...