TAPgiles
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TAPgiles comentou,
Yung: You could just scope a puppet into another puppet. But it wouldn't procedurally animate very well. You could just use the rig inside the puppet group and put that into the other puppet and it...
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TAPgiles comentou,
They have this in the works: https://trello.com/c/yiOZpOoj/45-moves-new-shortcut-to-rotate-objects
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TAPgiles comentou,
I've reported this again in the feedback section, in the hopes someone sees it. Bad form, in my view, but I feel like it's pretty important to resolve sooner than later. https://feedback.indreams.m...
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TAPgiles criou uma publicação,
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Where are those buttons in the new design?
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TAPgiles comentou,
If you're still trying to figure this out I can explain a solution. Just let me know.
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TAPgiles comentou,
(This is Supposer.)@mypetcarcass: True. However...If Dreams ends up being full of clones of other people's work, that makes for an unhealthy community, with little new being made or found, and peop...
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TAPgiles comentou,
I think I linked the wrong one... here's the actual compass chip: https://indreams.me/element/ocqSiVTvTbX
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TAPgiles comentou,
I finally figured it out!!https://indreams.me/element/oHsfmbATcxyThe basic idea is... actually rather complicated:- Use the camera transform to emit an object at the same position and orientation a...
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TAPgiles comentou,
This is tricky to do, unfortunately. There are a few methods and they all have caveats and drawbacks depending on what you want to do with it.The basic methods I recall are:- Add a tag to the centr...
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TAPgiles comentou,
Unlink the object from the emitter by pressing triangle on the button. Then group the scaling object with something else. This can be as simple as an empty microchip. Now the scaling will happen *w...