CLOUD1985
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You can use the curve shape to achieve this with no seam.Enter sculpt mode and choose the shape on the far right (curve). Then enter edit shape with L1 + square and stretch the shape into a cylinde...
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More than likely connected to invisible objects. Toggle the preview invisibilty option to see them.Invisible objects are massively useful in lots of ways.
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Can you use the labels system? One of the tabs near the far right of the sculpt tweak menu let's you give it a label, like "scenery" for example.Then on the sculpt that passes through it, you can a...
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The maximum health value for the character could maybe come from the output of a calculator.Initially a single value slider gagdet feeds into the calculator and is set to the starting health value....
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If your imp goes behind your sculpt use down on the left stick to pull the imp back towards the camera.If your imp is too far away hold R1 and push up on the right stick to hold the imp in place an...
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Do you power the tags with the directional input and use a single look at rotator to face whichever tag is currently "on"Sounds like it would work well as a base for a grid type movement system.
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Have you tried using the look at rotator in combination with tags to turn the puppet, you can set the rotator to turn an object to face a particular tag.
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I'm not entirely sure but are all of the parts of your custom puppet grouped.I think if you group them, scope into the group and then animate them, their location is only recorded within the group ...
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Try publish it privately, that way it's on the servers but no one can see it. I think that's how it works anyways.
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I don't believe so. The blend effectively joins together individual stamps of a single sculpt.Multiple sculpts can move independant of each other so blend would be rendered useless.