Zupaton
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Zupaton comentou,
No problem. I actually shouldn't bother. You know better than I do. lol
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Zupaton comentou,
That’s an unavoidable thing. The more freedom you are willing to give people, the more you need to work for. :D
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Zupaton comentou,
Call me idiot, for possibly not understanding what you seek but, what if you have one persistent variable for all scenes that checks against the correct scene number to add or reset the score?1. Yo...
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Zupaton comentou,
True. Those Ford employees are way sneaky. I wouldn’t invite them at my house either...Wait, what was the question?
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Zupaton comentou,
Yep. Totally helps. :) Especially like me who can’t get around a single player variable either. :D
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Zupaton comentou,
As long as it’s private I don’t think anyone will bothered. There are public creations that use trademarked characters already out there.
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Zupaton comentou,
You can release it as a private and add him as a collaborator but ermm... that counts as upload too.Without ever uploading it umm.. have you considered to invite him at your house?Just saying... :p
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Zupaton comentou,
Either your usefulness was far extended or my blindness reduced today. lol I managed to get there finally and was as Matt in the thread you mentioned explaines it. You feed the SET VARIABLE gadget ...
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Zupaton criou uma publicação,
Multiplayer variable setting.
I see it’s been asked a few times already but not completely answered.Does anyone know how or even if this feature works?In a nutshell how you feed a multiplayer variable set.Although I feed a vari...
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Zupaton comentou,
Ahh.. thanks!. That makes sense, although the tooltip didn’t. :D