Mm dev - Bogdan/Yann
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Mm dev - Bogdan/Yann comentou,
On top of those, you can also move pre-existing notes in Freeform View around, even if they were made in the piano roll, and shift them into fields, but it's probably not the most efficient way.
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Mm dev - Bogdan/Yann comentou,
Create a Doorway gadget. When powered (via wires or timelines or other logic) it will progress to the next scene. If you arrange your scenes in a Map/Dream you'll be able to link them together with...
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Mm dev - Bogdan/Yann comentou,
There is a tool in the tools menu in Sound Mode. It's called "draw Notes". A lot of feedback has revealed it needs to be more visible so we will work on it. :)Bogdan
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Mm dev - Bogdan/Yann comentou,
Things to check- PS camera is plugged in and facing you- Both move controllers are charged and turned on and have been paired with the ps4 (holding down the PS button on the move controller should ...
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Mm dev - Bogdan/Yann comentou,
Hey! You could try scoping into the default puppet head while holding your sculpt first. Get it in place, then delete the default head.
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Mm dev - Bogdan/Yann comentou,
Hey! If you go to the components menu, then open Movers and Outputs, you'll find a Test Displayer gadget! You can use that to place text any a variety of ways, including in 3D in the level (you mig...
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Mm dev - Bogdan/Yann comentou,
Did you try turning off the dual shock first? But usually having the move controllers turned on and in front of the camera should be enough to pick them up even if the dual shock is still turned on...
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Mm dev - Bogdan/Yann comentou,
Hi! If you select all the parts you want to change, you can then apply different finishes or colour too all the parts using the Coat mode.Hope that helps! Try the first art tutorial for more info.-...
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Mm dev - Bogdan/Yann comentou,
Try scooping into the puppet and opening the puppet's circuit board, stamp a camera into it. If you then open the camera with L1+X you can then frame it the way you want it. Hope that helps!- Yann
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Mm dev - Bogdan/Yann comentou,
As Rich said, but don't forget to press R2 to confirm the shape so you can go back to sculpting instead of scaling.