presssquaretoeat
- Atividade total 52
- Última atividade
- Membro desde
- Seguindo 0 usuário
- Seguido por 0 usuário
- Votos 0
- Assinaturas 16
-
presssquaretoeat comentou,
Hi Rabagast. I was totally wrong with my last suggestion, sorry. If you'd like to share your creation I'm happy to have a look to help?
-
presssquaretoeat comentou,
Good stuff glad to help.I've had multiple bolts and rotators in the same small scene and I've never seen a slowdown (base PS4 here ), I can't imagine that's it. Can you view your Thermo ( it's an ...
-
presssquaretoeat comentou,
Is gravity disabled on both the parent and child objects?Has moveable been disabled on the parent object?
-
presssquaretoeat comentou,
Ok here's something to try.You have a controller gadget, yes? -using a splitter Map the R stick output Y to the rotation speed on the Advanced Rotator -This value is between -1 and 1 depending on ...
-
presssquaretoeat comentou,
have you tried disabling gravity on the cannon? Also check you haven't selected the 'Motor Bolt' option in the Tweak menu as this will try and constantly rotate the bolt.With no forces
-
presssquaretoeat comentou,
First para amendment: *to the edges of where you want it to rotate to.
-
presssquaretoeat comentou,
You'll need a bolt on there with the 'Use Angle Limits' option enabled. You can then drag the angle limits handles to the edges. When you create the bolt you are going to want to enable the grid a...
-
presssquaretoeat comentou,
I think OgTheEnigma is correct. The input wire is expecting a value in Radians, despite the output displaying in degrees. This drove me crazy for quite some time and wish it was mentioned in the to...
-
presssquaretoeat comentou,
Awesome. Thanks for the info.
-
presssquaretoeat criou uma publicação,
What does it mean when a node turns blue?
I have a node on a microchip that turns blue when I'm sending it a signalIt's not a fat wire input it's just a number based on joystick position so between -1 and 1Other nodes don't turn blue when ...