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This is a bug. Looks like you've actually already reported it. How come you posted it here as well? ?
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That's probably because the parts will collide with each other. I'm not sure it will be possible to have it all perfectly collidable, unless you're careful to animate the parts so they don't shove ...
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I tried out an idea for getting something like this working, but couldn't quite figure it out. I did however get something similar working for a 3rd-person top-down view where arrows appear on the ...
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If you have a tag in the position you want to point to, sending a follower to it with another tag won't necessarily help? Unless I misunderstood what you said, @daniel-hamster.I have some ideas on ...
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I've released a "selector with more than 10 channels" creation. I'd recommend just figuring out how it works and then creating something similar to suit your needs. Or look at @daniel-hamster's, of...
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You cannot as far as I know. I could see it being useful in some cases, though I think in general having the certainty that everything goes "in" on the left and "out" on the right is pretty useful....
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A real easy way of doing this would be to use a painting. Use the "rule flecks" tool to make a straight line. Start at the base that wouldn't move and end at the tip that will move (though you can ...
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Yeah, Neon is great. But come on, mate. This isn't a forum. Post to reddit or something. ^^
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Tweak the puppet. Look on the "cogs" tab, and turn off procedural walking and procedural movement. They're called something like that. That should work for you just fine.
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While in edit mode, press square to bring up the menu. In the menu , go to modes > photo mode. Controls are shown to take the photo, and to show or hide gadgets, windows, etc.That screenshot should...