TAPgiles
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Well done on finding a fix! Yes, strange things start to happen regarding positioning if you get pretty far from the origin of the scene. This is because the numbers for positions get really large ...
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Match-Y-orientation would be the same thing basically, yeah. Would be nice to have things for each axis. Would be another method for 2D movement.
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This would be cool. May not be possible depending on how they're rendering the text box on the surfaces though. It seems the surface is rendering the colours of the text. And as the surface cannot ...
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There's also the "character art" tutorial that walks you through turning a puppet into a more specific character. Puppets are definitively bipeds. So ducks are fine. If you want 4-legged characters...
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They do. And we have access by creating a colour wire with a combiner and value sliders. But being able to edit in-place on the setting itself would be handy.
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I'm guessing this would need to be a whole new gadget that has some similarities to the sig-gen, but designed for sampling specific values for specific input "coordinates." That would be a great ad...
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Good ideas... It does have a "Text Finished" output for close/skip. But an extra one to just let us know if it was skipped would be a good addition.
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Yeah, this has been a long-standing request. It would be great to be able to just wire that into a camera rig and it automatically uses the correct setting. I have figured out a method to figure ou...
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To show your logic skills, use the SHARE button to capture video of a mechanic you created, things like that. Then post to different places. There's a big community on Twitter for example. I haven'...
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Sticker Scope: This is generally described as being the grouping structure, which we have some control over. But in fact surface-snapping counts as the scope for a sticker to be constrained by, als...