thyon
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Also see which one I’ve already voted for.
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Yeah a scene is only for assembly. I even split our logic chips into elements like Checkpoint jumper, Camera Controller, Score Collectible, Score Timer, Weapon Charge Behaviour, etc.
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Love that zipline. Look at how they did the new sliding puppet. When they on the zip line you should also disable things like they did - using a key frame - the puppet Procedural animation, procedu...
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I did eventually got myself a complete 3rd person camera rig, thanks to NeonTheCoder. With laser scope zoom occlusion. Which works quite well. I also added in a timer on speed and then used two key...
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In the meantime, I've actually been able to get it running pretty smoothly using timers and a signal generator to make a sinus curve for the easing. This added another small glitch, but I'm sure I'...
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Yeah I’m also thinking that. Thanks for the info about the stutter bug. It’s strange because the cameras are usually very smooth all over the place so this was a bit strange.
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This is how I implemented it. With 3 small detection zones. 1 = small block fast move speed, 2 = medium block medium move speed , 3 = large block slow move speed.https://youtu.be/1x5vrcXkHJY
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Thanks, That’s actually not a bad idea. unfortunately there’s no size parameters anywhere in Dreams, except for things like trigger zones, so... that give me an idea here,,,Use three trigger zones ...
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I just did the MM tutorial again and it just say it will he posted not really anything about timing or waiting a sec. I fact my score for my first level was done exactly like the tutorial with scor...
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⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️I think I've eventually figured it out. It IS a timing thing. You cannot trigger the doorway AND the post score at the same time.I ended up doing this:[end of level signal ] -> ...