Yousama97
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Пользователь Yousama97 прокомментировал
That would be cool too. A grid layout would also be very useful for choosing fonts in a text gadget, so you could see all the options simultaneously
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Пользователь Yousama97 создал публикацию
Pin collections and creations in the create-mode search.
Would be cool if you could pin your favorite collections, creators or creations in the create mode search, so you could quickly access the stuff that you want. Imagine you are making a scene and th...
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Пользователь Yousama97 создал публикацию
Adjust variable name options to current scope in the variable modifier etc.
When using a variable modifier and hovering over the variable name option, you can use up/down buttons to cycle through available variable names in the scene. This is a great feature for saving ti...
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Пользователь Yousama97 создал публикацию
Custom loadscreen/transition scenes
This idea might be impossible/possible to implement depending on how the dreams engine is built. The idea is to have smaller scenes that works as a transition between two normal scenes. The transit...
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Пользователь Yousama97 создал публикацию
New animation gadget: the path tool
A new gadget where you can animate objects, cameras or puppets to follow an exact path that you have drawn. The path is made by adding way points where you want the object to move. A clear line wil...
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Пользователь Yousama97 создал публикацию
Display scores inside a dream.
It would be cool if we were able to display scores inside a dream itself without having to go out to the front page of a dream. Iike showing your score vs the current high score when you are done w...
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Пользователь Yousama97 создал публикацию
Pause scene time in play mode.
Right now it is very difficult to make a custom pause screen as there is no easy way to pause a scene. It is hopefully doable as this feature is already implemented in edit mode. And maybe it wou...
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Пользователь Yousama97 создал публикацию
Toggle for controller sensor camera to keep character centered on the screen.
When a puppet moves in y direction (meaning up or down) it will approach the top/bottom of the screen until it touches ground, after which the camera quickly centers the character again. This is e...
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Пользователь Yousama97 прокомментировал
@TAPgiles yes I have. However it would be best if the extra variables are built inside the engine as it reduces complexity and time for setup/use.
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Пользователь Yousama97 создал публикацию
Increase maximum number of persisted variables
More persisted variables will make it much easier to create complex games like RPGs.