How do I stop something from using the advanced mover?
I have an advanced mover attached to a sculpt. How can I let it move for a few seconds and then just stop? Besides using the move recorders? I feel like there's some obvious logic i'm missing but I haven't found anything. Thanks.
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While it's powered, it'll rotate it. While it's not powered it will not rotate it.
So if the rotator is the only thing that's happening for this timing, you could use: timer finished > not gate > rotator power. Or you could use an and gate to make sure it's started and has not yet finished, *then* plug that into the power.
Of you could put the rotator into a timeline (it'll retain the link to the object you attached it to before). While the playhead is in the middle of the rotator gadget, it'll have power. So just drag the right edge of the rotator in the timeline to make it the duration you need.
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